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Art by Jonathan Edwards |
Above, Alan Moore portrait by British artist Jonathan Edwards, originally published in 2009 on Paranormal Magazine. Below, 4 supplementary illustrations.
I confess... I looove them all!
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Art by Jonathan Edwards |
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Art by Jonathan Edwards |
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Art by Jonathan Edwards |
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Art by Michael Zulli |
Created in Acrylic on Bristol board with an image area of 27" x 19". It is signed, dated and inscribed in pencil just under the image. There is handling, and edge wear, corner creases and bumps, and creasing in the borders. In Very Good condition.
Newsarama: Our next “bonus round” question comes from Joe Hill, author of Heart-Shaped Box and the comic series Locke & Key.
Alan Moore: Another very, very good author. I read Heart-Shaped Box and thought it was a splendid book. I was very impressed with it.
NRAMA: Joe writes, “In a recent interview on the subject of episodic television, you said writers working on a continuing series ought to have an ending in mind, that they should know what they're building towards.
“With LoEG - or with any of your stories - do you work backward from a known ending then, or do the characters lead you naturally towards a conclusion you didn't expect? To put the question another way: you've sometimes discussed fiction as a form of magic. With that in mind, do you always get the demon you planned to summon, or are there sometimes surprise visitors?”
AM: Well, I think all of that is true. It’s like, yes, I do generally at least have a vague plan before I commence a narrative. Back in the day, when I was starting out, I used to have everything planned out and nailed down. With Swamp Thing, before I started writing every issue, I had an idea of what was going to go on every page and how it would all tie up.
As I did it issue-by-issue, I had an idea of where the overall narrative would be going. I can’t claim to have had the entire Swamp Thing story worked out from issue #1, but I had an interesting idea about redefining the character that I thought could take in into some interesting territory, so I left that fairly loose.
The other books up through Watchmen, From Hell and Lost Girls…I had everything in place, but that still leaves an awful lot that is open to change. Just because you’ve got a rough idea of where the plot’s going, that doesn’t tell you how you’re going to express those ideas, or what you’re going to make of them.
And so, with Lost Girls, I knew from my first conversations with Melinda that it was going to take place in a series of 38-page episodes, and that the plot outline would be building up to these three climaxes at the end of the three books that would end up with the First World War.
But in writing the book, so much rich material starts to emerge, so that as long as you’ve left yourself room to tie it back in, it will probably fit with your original conception of the book. I don’t think I’ve ever done anything where I came up with an ending that I completely hadn’t expected, but there have been plenty of times where I was pleasantly surprised by something that had been there potentially in my approach to the story all along.
There were very, very nice bits in the bit I’m working on now, Jerusalem. There were elements I threw together into the original mix. But the original mix was basically 35 story titles! I’ve got a vague idea of what’s in each chapter, and a vague idea of the order the chapters would be appearing in, and therefore roughly what this vast novel would be about. But it’s only with this current chapter, 25, that I’ve comprehended the entire shape of this enormous thing, I’ve realized the scope of what I’m doing.
That, in itself, has changed the shape of these final 10 chapters. I didn’t know when I started out that I’d be writing a chapter in an approximation of James Joyce’s language, because it’s a story about his daughter. It wasn’t until I was halfway through this chapter that I realized the next chapter would be about the development of economic policy, since Isaac Newton was put in charge of the mint.
I think that the important thing is, in my experience as a writer, I’ve come to recognize a workable skeleton, just by sight. I can see that yeah, this story, it’s got four legs, it can stand up, it can move, it’s articulated in the right way. What the flesh will be like, and the eventual meaning of that flesh will be, that’s a surprise that I probably won’t know until the end. I won’t know what Jerusalem is exactly until I’ve finished the last page and the last revisions.
But it’s a mixture of those things. I do like to have enough of the story worked out so I can trust my abilities as a writer to finish the story in a way that is satisfying to me and the reader. But I do like to leave room open for serendipity, because it happens a lot, and it can be so wonderful. Leave yourself the space for that, but do it within a predetermined structure. It’s the best of both worlds, really. Leave room for nice surprised, but try to get rid of any nasty surprises before you commence the narrative.
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Cover for the Italian edition. |
Alan Moore: [...] it struck me that simple capitalism and communism were not the two poles around which the whole of political thinking revolved. It struck me that two much more representative extremes were to be found in fascism and anarchy.
Fascism is a complete abdication of personal responsibility. You are surrendering all responsibility for your own actions to the state on the belief that in unity there is strength, which was the definition of fascism represented by the original roman symbol of the bundle of bound twigs. Yes, it is a very persuasive argument: “In unity there is strength.” But inevitably people tend to come to a conclusion that the bundle of bound twigs will be much stronger if all the twigs are of a uniform size and shape, that there aren’t any oddly shaped or bent twigs that are disturbing the bundle. So it goes from “in unity there is strength” to “in uniformity there is strength” and from there it proceeds to the excesses of fascism as we’ve seen them exercised throughout the 20th century and into the 21st.
Now anarchy, on the other hand, is almost starting from the principle that “in diversity, there is strength,” which makes much more sense from the point of view of looking at the natural world. Nature, and the forces of evolution—if you happen to be living in a country where they still believe in the forces of evolution, of course —did not really see fit to follow that “in unity and in uniformity there is strength” idea. If you want to talk about successful species, then you’re talking about bats and beetles; there are thousands of different varieties of different bat and beetle. Certain sorts of tree and bush have diversified so splendidly that there are now thousands of different examples of this basic species. Now you contrast that to something like horses or humans, where there’s one basic type of human, and two maybe three basic types of horses. In terms of the evolutionary tree, we are very bare, denuded branches. The whole program of evolution seems to be to diversify, because in diversity there is strength.
And if you apply that on a social level, then you get something like anarchy. Everybody is recognized as having their own abilities, their own particular agendas, and everybody has their own need to work cooperatively with other people. So it’s conceivable that the same kind of circumstances that obtain in a small human grouping, like a family or like a collection of friends, could be made to obtain in a wider human grouping like a civilization.
So I suppose those are pretty much my thoughts at the moment upon anarchy. Although of course with anarchy, it’s a fairly shifting commodity, so if you ask me tomorrow I might have a different idea.
Were you more excited or a bit “frightened” to work with Moore considering his writing status?CHRIS SPROUSE: Both excited to be working with someone as good as Alan and frightened because I wanted my art to be as good as his stories and I didn't know if I was up to the task.Drawing Supreme, had you any direct contact with him or did you work only on his scripts? I think at that time he had already finished his scripts for Awesome and had no contact with the company... What’s about the “quality” of his scripts? Were they as detailed as the legend says?No, I had no contact with Alan while working on Supreme. The scripts were indeed detailed and very long, but they were so much fun to read! I've kept them all!After Supreme you followed Moore on his ABC line co-creating Tom Strong. What’s about your contribution to this modern classic hero? Was is only limited to the visual aspect of the characters, the city (even if Millennium City IS a character in itself), mecha design and so on.. or did you also contributed to the story in any way?At first, I supplied purely visual input, but supposedly Alan created all the ABC books with the specific creators in mind, or at least tailored the stories to fit each of our strengths and interests. Later, around issue #10, Alan and I did discuss stories very briefly and decided together to focus on the Strong family as a sort of homage to the family feel of the old Lee/Kirby Fantastic Four, which we both loved. Otherwise, I was very content to let Alan write whatever he wanted to because it would always be interesting and fun to draw.After Supreme and Tom Strong, how do you weight your collaboration with Moore? Do you consider it as the highest point of your career till now? Any "strange magical" anecdotes to share with us related to yr long professional relationship with him?It was definitely my favorite time in comics. I don't know if I was always able to do the best I could have every single issue, but I'm very proud of the work I did on Tom Strong. No real magical anecdotes in the literal sense, but it was very magical to work with Alan. I'm honored to have had the chance.The complete interview is available HERE.
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Art by Jordan Crane. |
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Alan Moore Mustard interview. Moore caricature by Andrew Waugh. |
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Art by Hannah Buena. |
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Alan Moore nel 1986! |
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Art by Paolo Rivera. |
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Art by Paul Renaud |
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Art by Chris Giarrusso. |
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Page from Promethea N.20. Art by JH Williams III. |